C++ · Game Engines · High-Performance Software
Aspiring Game Engine & Graphics Programmer

Building Worlds with Code

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About Me

I build the technology that powers interactive experiences.

Driven by a passion for high-performance software and systems architecture, I am a Computer Science and Computer Engineering student dedicated to mastering modern C++. My current focus is channeling this knowledge into the development of a 2D game engine from scratch, tackling challenges from low-level memory management to graphics rendering. I thrive on solving complex engineering problems and am documenting my journey on my GitHub.